Last year’s Hitman Go was an incredibly pleasant surprise that smartly adapted the core gameplay elements of the Hitman series to a simplified style designed for mobile devices. Now, following in that game’s footsteps, we have Lara Croft Go, which turns tomb raiding into a turn-based puzzle game.
Gears of War’s 2006 release was a seminal moment in the last generation. Its cooperative cover-based shooting set the standard that AAA games would follow for years, and while many of its innovations have been driven into the ground in the decade that’s followed, Gears’ legacy is still a strong one.
Now, nine years later, Microsoft has released Gears of War: Ultimate Edition for the Xbox One, updating the original’s visuals and bringing its online features to the current generation. But is this a worthwhile revision, or just another in a long line of mediocre remasters?
Kickstarter has been a wonderful tool to get funding for games that might otherwise never have existed. But it’s not without its issues. While Kickstarter has produced some fantastic games, the machine around the crowdfunding platform has led to some unrealistic and unhealthy methods to achieve funding success.
The former COO of Double Fine, Justin Bailey (no relation) might just have a solution in the form of FIG, a crowdfunding service designed exclusively for video games. Fig, in contrast to sites like Indiegogo and Kickstarter, will run only a couple funding drives at a time, curated to highlight unique and interesting projects.
The Rare Replay collection came out this past week, to nearly universal acclaim. It’s an incredible collection of mostly incredible games from over two and a half decades of gaming history, and it serves as a reminder of just how far the medium has come in that time. But it also serves as a reminder of just how difficult it is to preserve our history.