Stretchmo Review

Xh4G7r7gyIH1MAxug4dHPcT9b07ZM490Stretchmo is a joyful collection of bite-sized puzzle challenges which stretches the Pushmo concept into what feels like its logical conclusion. It succeeds in expanding upon that original concept in a way that the previous sequels have not, and basically just gives you more Pushmo with new mechanics to use, which is a definitively Good Thing.

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Stretchmo Review

Wolfenstein: The Old Blood Review

42079_2_4Last year’s Wolfenstein: The New Order was an astoundingly pleasant surprise–a single-player only shooter that committed to creating an exciting campaign and compelling story. It mixed old-school, over the top action with sympathetic characters to create an experience that was plenty ridiculous, but one that had a lot of heart. Now developer MachineGames has elected to follow-up with a prequel in the form of Wolfenstein: The Old Blood. This standalone downloadable offers much of the original game’s great action and creates some memorable moments of its own, but never manages to reach the heights of its predecessor.

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Wolfenstein: The Old Blood Review

Westerado: Double Barreled Review

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Adult Swim Games has become an astounding source of great indie games over the course of the past few years. Their selection of creative, unique flash games has slowly evolved into a selection of creative, unique standalone releases, and Westerado stands as a terrific example of that transformation. Originally released in 2013  as a free flash game, the game has been filled with additional content and given a full Steam release as Westerado: Double Barreled.

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Westerado: Double Barreled Review

Kirby and the Rainbow Curse Review

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Kirby may be Nintendo’s most under-appreciated mascot. In addition to a series of mostly excellent platformers, the pink puffball has been the star of many of Nintendo’s biggest experiments. He’s been a pinball and a puzzle piece, starred in minigame collections, been turned to yarn, and was featured in Nintendo’s first tilt-based game–years before the Wii. Perhaps the most successful of these experiments was Canvas Curse, an early DS game which was the first to make a compelling argument for touch controls.

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Kirby and the Rainbow Curse Review